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Other coordinate systems
Although it's generally convenient to describe vectors in terms of x, y and z (Cartesian)
coordinates, this isn't the only system you can use. For example, you
could describe a 2 dimensional vector in terms of magnitude and angular
direction, which is just as good as specifying x and y coordinates (since you can then use the magnitude and direction to work outthe x and y
components anyway). Basically, you need a set of two scalars as
coordinates to describe a 2 dimensional vector, or three coordinates to
describe a 3 dimensional vector, or 4 for a 4-vector, etc...
Polar Coordinates
A very common system for describing 2 dimensional vectors is to use polar coordinates. Basically, instead of x and y, we use r and θ. (θ is the Greek letter theta. Sometimes φ - the Greek letter phi - is used instead.)
In this system, r
stands for the magnitude of the vector, and θ stands for its
direction, in the form of an angle measured anticlockwise from the
direction of the positive x axis, and generally given in units of radians.
In three dimensions, you need three sets of coordinates. The Cartesian system uses x, y and z, but the following two alternative extensions of two dimensional polar coordinates to three dimensions are equally good.
Cylindrical Coordinates
Spherical Polar Coordinates
Beware: many people use a different convention for spherical
coordinates, where the meanings of theta and phi are swapped. This is
the only difference, though.