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The Cartesian Coordinate System
Now, you know that one
dimensional numbers can be represented as points on a number line, and
can be oriented either to the left (negative), or to the right
(positive) of the origin (the zero point). But vectors are not limited
to one dimension. How could you represent, for example, a two
dimensional number that is situated 4 units right of the origin and 10 units above the origin?
Well, you can just specify its coordinates. There are actually several
different coordinate systems to choose from, with Cartesian
coordinates being the easiest and most popular.
2-dimensional Cartesian coordinates
Cartesian coordinates are just the natural extension of the number line
into two (or three) dimensions. In the two dimensional case, we just
use two number lines (or "axes"), called the x axis and y axis, at right angles to each other.
In the above diagram, I've plotted the vector (x, y) = (-10, 10) against the x and y
axes as an example. Describing vectors in two dimensions is really no
different to reading coordinates in a street directory. It's customary
to always specify the x ("horizontal") coordinate first, followed by
the y ("vertical") coordinate.
Note that the x axis runs along an imaginary y = 0 line, and likewise x = 0 along the y axis.
The 2 dimensional space in which 2-vectors (that's just shorthand for "2 dimensional vectors," like our (-10, 10) vector above) exist, is called a plane, that's plane as in "flat surface," not plane as in "airplane." In the case of cartesian coordinates, it's called the Cartesian Plane, named after the famous mathematician Descartes. It's also known as the for x-y plane obvious reasons.
Note that just like the 1 dimensional number line, even though I've
only labeled the axes up to 10 units on either side, the Cartesian
plane actually runs an infinite distance in each direction; as
indicated by the arrow-heads on the ends of the axes.
3-dimensional Cartesian coordinates
Describing vectors in three dimensional space (or 3-space for short), is as simple as adding a third coordinate axis, called the z axis,
at right angles to the other two. Although it isn't possible to draw
true 3-D images on a 2-D computer screen, you can still use your
imagination:
Vectors in 3-space, of course, have three seperate components;
requiring a set of three coordinates to describe them. They are simply
written in the form (x, y, z), where x, y and z are the respective coordinates.
Note that in 3-dimensional Cartesian coordinates, there is still an x-y plane present, it's just that it's now possible for a vector to move off the x-y plane, simply by having a z component other than zero.